![]() Incap Roar, Typhoon and Gale Winds/Incessant Tempest are strong in M+.You need to fill out 8 more points to unlock capstones pathing here will depend on what line you went down in the first tier (grabbing your dispel, grabbing Astral Influence, etc.) and what capstones you want to reach, which are dependent on the content you are running. In the second section, grab Thick Hide, Soothe (you don’t always want this, but you are forced to take it for pathing), and Stampeding Roar. You still need 3 points to unlock the next row, so if you need access to a dispel, you can go down the resto line ( rejuv + swiftmend + Remove Corruption), if you want to catweave you can start down the feral line ( rake + rip), otherwise go down the balance line ( Starfire + Sunfire + Moonkin Form). ![]() Move down the tree, get the Swipe and Ironfur abilities in your path, and pick up Lock-In talents Improved Barkskin and Killer Instinct. Talents to Avoid: Improved Rejuvenation (resto talent), Ursine Vigor (poorly designed for Guardian Druid), Protector of the Pack (no longer interacts with Dream of Cenarius in the Guardian tree, though this may be a bug), Tireless Pursuit (extra mobility can be excellent but this talent is hard to get value out of due to needing to be out of bear form to gain the benefit), Maim, Rip, and Rake (catweaving is currently a significant DPS loss), Forestwalk (very minor buff that requires you to spec into Dream of Cenarius in the Guardian tree, but even then would have a very low uptime) Situational Talents: Skull Bash (only when interrupts or an additional gap closer are needed), Remove Corruption (only when dispel is required), Wild Charge (useful against knockbacks or as a gap closer that keeps you in bear form), Tiger Dash (useful mobility tool for when you don’t need to be in bear form such as Painsmith/Jailer), Typhoon (if a knockback is required), Hibernate (if a Dragonkin/Beast CC is required), Cyclone (if a damage immune CC is needed) Nice-to-Haves (talents you would be happy to have in most/all situations but may not be able to get due to pathing/point constraints): Astral Influence (5yd range increase on all abilities), Well-Honed Instincts (Free frenzied regen at low hp), Verdant Heart (healing increase during barkskin and frenzied regen, note this doesn’t increase your own healing just external healing), Improved Stampeding Roar (1 min CD Stampeding Roar) Lock In Talents: Swipe (core rotational ability), Ironfur (the main form of physical mitigation), Improved Barkskin (4s duration increase on Barkskin), Killer Instinct, Nurturing Instinct, Lycara’s Teachings, Thick Hide.
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